Privacy

Effective May 1, 2026

Summary

Write Lint does not collect any data about you. Everything happens on your Mac.

What Write Lint does

When you polish text with Write Lint, that text is sent to Apple's on-device Foundation Models framework for processing. The model runs entirely on your Mac. The text never leaves the device, and no copy of it is sent to us, to Apple, or to any third party. Apple, not us, controls how the on-device model works; we have no access to it.

What Write Lint stores on your Mac

The following are stored locally in macOS UserDefaults (per-user, plain text, never transmitted):

  • Your custom prompt, if you've edited the default in Advanced Mode.
  • Your last 10 polished prompts (recent history).
  • Your custom global hotkey.
  • Your preferred diff style (stacked or hover-reveal).
  • Your “auto-hide after accept” preference.

You can delete this data by uninstalling Write Lint, or by running defaults delete com.bilozor.WriteLint in Terminal.

What Write Lint does not do

  • No analytics.
  • No telemetry.
  • No advertising.
  • No accounts, sign-in, or identifiers.
  • No third-party SDKs or services.
  • No network calls for the polishing function.

Apple's system-level crash reporting may still apply, controlled by your macOS Privacy & Security settings. We do not receive those reports.

Third-party services

The only “third party” involved in your text is Apple's on-device Foundation Models, which is governed by Apple's own privacy policy. Under the on-device model, Apple does not transmit your text to their servers — that is the entire point of the framework.

Children's privacy

Write Lint does not collect any data, including from children. No additional protections apply because there is nothing collected to protect.

Changes to this policy

If we ever change anything about what data is collected or stored, we will update this page and bump the effective date above. Material changes will be noted in the app's release notes.

Contact

Questions or concerns? Open an issue at github.com/bilozorDev/writeLint/issues.